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Pulsar Weekly Update #5

3DMUVE gets Pulsar networking optimized with no more jitter. Almost ready to start load testing to see how things perform with more players. Stay tuned for more details.3DMUVE gets Pulsar networking...

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Pulsar - So you want to know what's so special

The Interest and support around Pulsar has been overwhelming and I want to thank everyone for helping make Pulsar a great success. I’ve had some requests from people wanting to know why Pulsar, what...

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Learn all about Pulsar Weapon Upgrades

Learn all about Pulsar Weapon Upgrades In-Game Weapons O LASER O PULSE CANNON O PLASMA O PARTICLE BEAM O Machine Gun/Heavy Projectile O Heavy Cannon O Dumb Fire Missiles O Homing Missiles O Missile...

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Pulsar Demolition - Like you've never seen before

I know it's been a while since I've posted an update on Pulsar, but that's not because I've been idle. I've been heads down working hard to bring you a high quality indie game. After making a ton of...

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Starting to feel like a real playable game

Enjoy this little peak into some of the activity that has been going on with Pulsar. The project is well underway, and continues to improve every day. Tell your friends, spread the word, and help make...

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Pulsar - Live, In Game, Dogfighting Video

I've been working on a multi-player, team-based, space combat shooter using Unity3D called Pulsar. I'm sharing this link to a video of the alpha build showing how well things are progressing.I've been...

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Pulsar - HUD Updated with live monitors

I'm excited to share the new HUD I'm working on over the holidays. I'm excited to share the new HUD I'm working on over the holidays.

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Is it dead

Pulsar is not dead, but the focus has changed to a single player campaign for now called Pulsar-Legacies, found as a new Game under this account.

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